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Date Range
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Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t.
Friday, November 14, 2014. Homework 15 - Self Assessment. Thus far, this is the progress I have made since October 23rd, as well as the current estimated time til completion for tasks. Completed modelling of Main Character. Estimated time - 3 Days. Actual time - 1 Week. Completed Rigging of Main Character. Estimated time - 1-2 Days. Actual time - 4 days. Complete modelling and rigging of enemies. Estimated time - 1 day. Estimated time - 2-3 Days. Estimated time - 3-4 Days.
Adam Lauzier - FSU Game Design Fall 2014. Tuesday, December 2, 2014. Players of all skill levels, from novice to advanced, are welcome to play as the game is balanced to appropriately reward every l.
Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014.
Friday, November 14, 2014. Thursday, November 6, 2014. Generally we want a sense of urgency for the player, so fast paced music will be used when the player is in the middle of a wave of enemies and they also have to find the hub locations. Friday, October 24, 2014. 1 Our main user interface.