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Gaming and Motivation Lesson Plan. The Story of the Game Signs of Autism. The player will be given a walkthrough on how to play the game as they enter into game play. The player will be able to click on a GPS icon during game play to get information on how to play the game in case they forget. There are also detours along the road that the player can take to help educate them about autism along the way. The player is not expected to know much.
Using Technology to Engage Students Creativity. The purpose of my action research is to train educators to incorporate digital technology to enhance creativity in their classroom. I began asking what would happen if the teachers were more confident in the technology that they had access to? What would happen if they had more instructional and technical support on new applications and programs that were available so they could implement them into their curriculum? .
Technology in Advanced Placement Visual Arts. Another Blog Post on Tagxedo. net for my Emerging Technology, I must admit I am a bit jealous of Cle and Lisa, who selected Tagxedo for word cloud manipulation. Fairytales, Mind Maps, and Word Clouds Oh My! .
Utilizing Technology to Make Reading More Accessible. The purpose of my action research is to help motivate Freshman composition students to increase the amount of time spent reading outside of the classroom.